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Multibody Simulation in an Object Oriented Programming Environment.

机译:面向对象编程环境中的多体仿真。

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摘要

A multibody system simulation architecture capable of generating the dynamical equations of the multibody system symbolically, automatically create the computer code to simulate these equations numerically, run the simulation and graphically display the results is discussed. The power of object oriented programming is used systematically to manipulate the symbolic, numeric and graphic modules and produce an effective tool for understanding the complicated motions of multibody systems. The architecture has been implemented for planar two and three body systems in OOPSS (Object Oriented Planar System Simulator) a software package written in Zeta-Lisp. The package is supported by a nice user interface which has the capability to interactively modify system parameters, change runtime initial conditions and introduce feedback control. Plans are underway to implement the architecture for complex multibody systems.
机译:讨论了一种能够以符号方式生成多体系统动力学方程,自动创建计算机代码以对这些方程进行数值模拟,运行模拟并以图形方式显示结果的多体系统仿真体系结构。面向对象编程的功能被系统地用于操纵符号,数字和图形模块,并为理解多体系统的复杂运动提供了有效的工具。该体系结构已通过Zeta-Lisp编写的软件包OOPSS(面向对象的平面系统模拟器)中的平面二体和三体系统实现。该软件包由一个不错的用户界面支持,该界面具有交互式修改系统参数,更改运行时初始条件和引入反馈控制的功能。正在制定计划以实现复杂的多体系统的体系结构。

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